Changelog

Roll Editor

  • We're now using MossyMax's latest and greatest Magazine and Reserves calculations!
    • This includes for all weapon archetypes we previously showed the "?" for
    • There may be "off by one" cases for some LFRs and Heavy GLs, but 95%+ calculations are accurate
    • There will be an update in the future to fix those cases
  • Adds support for Sever debuff

Roll Editor

  • updated Forerunner damage
  • adds Void Leech support to Collective Obligation
  • improves magazine formula for Auto Rifles

Hello Guardians! We've updated our formulas and calculations to reflect Bungie's changes from the Season 23 March Update. Today's patch notes come courtesy of Andromeda, one of our beloved Rust devs who worked on these changes.

Patch 7.3.5

What is included

  • Crucible health increased by 30. (we only store health plus shields currently) range is now 215.001 - 230.00
  • Pulse Rifles, Auto Rifles, Sidearms, and Scout Rifles
    • crit damage calculated increase by 1.14
  • Hand Cannons
    • crit damage calculated increase by 1.10 (1.158 in code to deal with lower base damage)
    • base damage reduced to .95
  • Submachine Guns
    • crit damage calculated increase by 1.125 (1.16)
    • base damage reduced to .97
  • Bows
    • base damage reduced to .85
  • Trace Rifles, Shotguns, Machineguns, and Fusion Rifles
    • base damage increased to 1.2
  • Glaives
    • projectile damage increased by 1.2
    • we dont support melee damage so no change for that
  • Fighting Lion
    • reduced damage to .8
  • Forerunner
    • increased base damage by 1.2
  • Lightweight Frame Scout Rifles
    • increased base damage by 1.05 (this isnt a calculated change)
  • Precision Frame Rocket Launchers
    • base damage changed from .9 -> .95 (this isnt a calculated change)
  • Vex Mythoclast
    • ADS damage scalar from 1.5 -> 1.7
  • Perks
    • Spike Grenades
      • reduced impact damage scale from 1.5 -> 1.125
    • Tex Balanced Stock
      • add +20 range in addition to other buffs
    • Bait and Switch
      • reduced buff from 1.35 -> 1.30
    • Target Lock
      • SMGs now start at 20% of magazine
    • Envious Assassin
      • Max magazine is 200% of base
      • Adjusted slider to be 0 - 20 instead of 0 - 15
  • Peacekeepers
    • Reduced handling to 50 from 100 (this was from update 7.3.0.5)

What is not included

  • Hakke Breach Armaments
    • need to double check if patch notes are correct
  • Loose Change
    • unknown if there is an actual AA stat increase
  • Ex Diris
    • weapon isnt supported yet
  • Caster Frame Swords (my beloved)
    • weapon frame isnt supported yet
  • High Impact Frame Rocket Launcher
    • ratio of explosive v impact damage is unchanged... it is possible to implement but waiting for more info to come out
  • Heavy Grenade Launchers
    • need to work on explosive v impact damage as a whole tbh... needs a redo
  • Heavy Wave Frame Grenade Launchers
    • not yet supported ... good ol explosive v impact strikes again

Roll Editor

  • Fixes an issue with Mechaneer's Tricksleeves values still being the old values
  • Fixes an issue with Linear Fusion Rifle mag size

Search

  • Fixes an issue with source data for VoG
  • Adds additional metadata for new Dawning weapons

Roll Editor

  • Adds perk support for Unrepentant
  • Adds perk support for Ionic Return
  • Includes preliminary Season 23 changes detailed by Bungie
    • Pulse Rifle 12.5% buff to minors / majors
    • Auto Rifle 10% buff to minors
    • Glaive damage and velocity changes
    • Sniper Rifle 15% PVE buff
    • Vex Mythoclast PVE Buff
    • Revision Zero PVE Buff
    • Precision Instrument Buff
    • Mechaneer's Tricksleeves damage decrease

Search

  • column_1 through column_5 have been added to reintroduce the old behavior of trait_1 / trait_2

Roll Editor

  • Fixed an issue with Burst Size not updating dynamically
  • Fixed an issue with Explosive weapon split damage deltas not displaying

Search

  • trait_1 and trait_2 filters now check across both column combinations.
    • Previously, if you searched trait_1:demolitionist trait_2:"adrenaline junkie" it would only look for each trait in columns 3 and 4 respectively. Now it will also look for the reverse case, where Demolitionist is in column 4, and Adrenaline Junkie in column 3.

Roll Editor

  • Fixed a typo

Roll Editor

  • Updates weapon formulas per the mid-season patch 7.2.5

  • Fixes an issue with S22 DMT Dark-Forged Trigger

  • Adds support for Noble Deeds

  • Adds support for Lucent Blades

  • Adds support for Necrochasm and Touch of Malice catalysts

  • Thanks to community member Pixeled for being a first-time contributor!

Roll Editor

  • Adds support for slotting Necrochasm catalyst
  • Adds enhancing functionality for Master Crota's End weapons

Roll Editor

  • Adjusts Sword Logic PVP data after new findings
  • Adds support for Warden's Law

Roll Editor

  • adds: Sword Logic perk support
  • Fixes an issue with perk option values not carrying over when toggling on and off enhanced
  • Fixes an issue with abilities, armor, etc getting wiped when toggling on and off enhanced

Roll Editor

  • adds support for the exotic armor:
    • Icefall Mantle x4 Surge Buff
  • fixes an issue with TTK simulations causing perks like Target Lock and Precision Instrument to result in slightly less than optimal Optimal TTK.

Search

  • fix: Red War weapons now have correct season tag and no longer show under season: drifter

Roll Editor

  • fix: now shows "__ formula not implemented for this weapon" in the timestamps rather than the unix epoch
  • fix: Chaperone and Duality didn't have ADS mult
  • data: Adept Charge Time no longer affects Fusions
  • adds support for the traits:
    • Precision Instrument
    • Loose Change
    • High Ground
    • Enlightened Action
    • Head Rush
      • handling value is unknown at time of implementing
  • adds support for the exotic armor:
    • Knucklehead Radar
    • Foetracers' rework
  • fix: Precision Instrument
  • bungie: dual speed receiver doesn't have ads mult
  • bungie: hand cannon reload formula

Search

  • Reenabled retired versions of guns showing in search now that you can tell which is which :-)
  • Now shows which year Event weapons come from, in addition to Season numbers for non-event weapons
  • Adds Cassoid and Nadir to foundry: search filter

Roll Editor

  • S22 Changes:
    • ADS Damage Falloff has been updated per Bungie's values
      • Changes Hunter Trace, Memento Mori, Rangefinder
    • Touch of Malice PvE buff
    • Bipod Damage Buff
    • Le Monarque Damage Profile Change
    • Hand Cannon PvE buff, Aggressive Sidearm Damage
    • Vex Mythoclast changed to 360RPM
  • Fixes an issue with Legend of Acrius' Catalyst not givving Trench Barrel
  • Corrects Vex Alt mode charge time
  • Corrects Wish-Ender damage profile
  • Updates data for Trace Rifles
  • Fixes an issue with Triton Vice not working.

General

  • Changed Credits page to be About & Contributors.
    • Added our new team members!
    • Added some info about the site
  • Added About & Contributors to the Hamburger Menu
  • Reticulated some splines

Roll Editor

  • Adds support for Merciless' Impetus trait
  • Adds support for Vex Mythoclast's alternate fire mode
  • Adds support for The Queensbreaker's Marksman Sights and Combat Sights

Roll Editor

  • Adds support for Phase Mag
  • Fixes an issue with Glaive's Shield Time delta % indicator having flipped logic

Search

  • Now filters out retired versions of weapons
  • Added a display for weapon types and season to result items

Roll Editor

  • Adds support for Unsated Hunger, Discord, and Invisible Hand
  • Corrects data on Revision Zero's 2-burst RPM

Roll Editor

  • Updates Graviton Lance's PvE damage following its buff
  • Updates data for Target Lock following its PvP nerf
  • Fixes an issue with Envious Assassin's Magazine bonus per stack
  • Adds support for Controlled Burst
  • Hid the weapon page for Y1 Legend of Acrius, it's broken anyway

Roll Editor

  • Corrects the damage + TTK for Graviton Lance
  • Corrects Drang's mag size scaling
  • Separates internal Handling stats for ready/ads/stow, so Quickdraw will now correctly indicate only ready is affected
  • Fixed an issue with Resevoir Burst having a toggle activation despite currently being always active
  • Fixed an issue with Sanguine Alchemy giving buff to kinetic weapons
  • Updated data for the scalar in Accelerated Coils
  • Updated data for Enhanced Trench Barrel

Roll Editor

  • Adds support for The Navigator
  • Fixes an issue with Graviton Lance's mag size
  • Adds support for Bad Juju's String of Curses
  • Adds Vorpal Weapon to Graviton Lance's Catalyst
    • Note that right now there's won't be mention of it in the tooltip
  • Adds the +25 Airborne Effectiveness bonus to Precision Frame Hand Cannons.
  • Corrects the damage formula for Lorentz Driver and Arbalest
  • Fixes a floating point error with 140 HC Damage

Roll Editor

  • Graviton Lance's data has been updated to match Bungie's tuning from last patch
  • Added proper support for Recombination
  • Updated Trace Rifle flinch resistance to match Bungie's tuning
  • Added the 40% damage buff vs. minors for Exotic Primaries
  • Fixed an issue where Markov Chain was using PVP damage % in PVE
  • Added Enhanced Keep Away's additional stat bonuses
  • Fixed an issue where Enhanced Lasting Impression had the incorrect Blast Radius value

Search

  • Moves Search into a Dialog to create a more "focused" view.
    • Both Search and the Weapon pages already have a lot going on visually, so this helps give a bit more space for Search to breathe.
    • Additionally, this resolves an issue with the Search menu where if it was the last element focused, you leave the window, and then click back into the window to refocus -- it would reopen and could result in accidentally clicking on one of the search results and going to that page. Now it'll stay open if you leave the page, and also won't randomly re-open on window focus
  • Refined some of the styles and animations for Search to better fit with our design system.

General

  • Adds a custom scroll area to the site's layout.
    • This looks nicer, and also resolves an issue with the layout shifting when certain modal elements (such as our Select, Dialog, etc) removed the scroll bar.

Roll Editor

  • Fixes a 1px layout shift on switching between Single/Multi Select
  • Fixes an issue with Bipod's reserve bonus not applying

Documentation Center

  • Fixes an issue with the Table of Contents not scrolling to the section
  • Hides the redundant top level link in the Table of Contents
  • Adds Forward/Back bottom navigation buttons to child doc pages

Roll Editor

  • Fixes an issue where Charge Time Masterworks, Intrinsics, and Adept Mods would not affect the Charge Time stat in Damage Profile
  • Fixes an issue where Ager's Scepter Catalyst and Intrinsic were doubling certain effects

Roll Editor

  • Adds support for the perk Bipod
  • Fixes an issue with Trinity Ghoul's TTK not simulating correctly
  • Fixes an issue with single mag weapon body TTK not simulating correctly
  • Fixes an issue with the draw time multiplier for Archer's Tempo on Leviathan's Breath
  • Fixes an issue with Sturm's damage buff being flipped for PVE and PVP
  • Fixes Fourth Horseman's catalyst mag buff and its Broadside trait
  • Fixes an issue with Lucky Pants' damage stacking in PvE

Compare

  • Fixes an issue preventing adding multiple rolls of the same weapon with different exotic armor configurations to Compare

Roll Editor

  • Updates Collective Action damage values following Bungie's nerf
  • Adds Trench Barrel support
  • Fixes an issue where Lightweight Bows' PvE damage bonus was unintentionally left at 6.9x
    • Woops!

General

  • You can now choose from 3 theme contrast levels under Preferences > Appearance
    • "Soft" is a lower contrast mode, with a lighter gray background and text
    • "Medium" is the default theme
    • "Hard" is most similar to our older theme, a black background with off-white text. Good if you prefer a more contrast-y experience or are using an OLED/AMOLED screen
    • More improvemnts/refinements to these will come in the future, but they should be ready for use!

Roll Editor

  • Fixed urls for a few buff icons that broke with the Season update

General

  • Should now disable Dark Reader on the site by default for folks that use that extension, as we're currently dark mode only and their styles cause a bunch of visual errors.
  • Updated the templating of some of our Open Graph metadata

Roll Editor

  • Improves performance of advanced stat rendering
  • Improves page loading performance
  • Hides certian accordion sections at a weapon family level when they're not needed
  • Tooltips for advanced stats should now respect user settings for thousands and decimal separators
  • Fixed an issue where Point of the Stag was missing its Masterwork

General

  • Adds a Preferences menu, accessible from the hamburger nav in the top right
  • Adds option for defaulting Roll Editor to PVE
  • Adds option for showing thousands separator
  • Adds options for changing character used for thousands + decimal separators
  • More settings to come soon!

Roll Editor

  • Adds Collective Action
  • Adds Rapid-Fire Glaive support
  • Adds No Backup Plans Damage changes
  • Adds Triton Vice
  • Updates data on Loader Mods, Impulse Amplifier, and Dragon Shadow
  • Fixes an issue where stow wasn't capping correctly

Compare

  • Fixes an issue where Charge/Draw Time delta colors weren't flipped

Roll Editor

  • Updated Magazine formulas for the following weapon subfamilies to be more accurate:
    • Adaptive/Omolon Adaptive Burst Sidearms
    • Aggressive Burst Sidearms
    • Aggressive Burst Pulse Rifles
    • Vigilance Wing
  • Fixed an issue where the Flinch Resist section wouldn't get opened by the "Expand all" Option
  • Fixed links to some icons that broke with the latest Manifest
  • Fixed an issue that would cause text in Community Research section to not wrap correctly

Roll Editor

  • Fixed an issue where Enhanced Bipod would combine the negative bonuses from both the normal and enhanced version due to both being provided from the Bungie API
  • Fixed an issue where the community research sections would have too much spacing between line breaks
  • Fixed an issue where the recoil direction display in Screenshot Mode wouldn't scale correctly at smaller screen sizes
  • Changed the roll toolbar to wrap at smaller screen sizes since the horizontal scroll wasn't super clear

Roll Editor

  • Weapon Sandbox changes should be live (750 SMGs, PvE Sniper Buff, etc)
  • Updated exotic armor values with new changes
  • Added formulas for seasonal Exotic
  • General support for new stuff in the season
  • Fixed a couple bugs with PvE damage and perk multi select

Roll Editor

  • Added an option to toggle between PvP and PvE values
    • TTK will hide when PvE is selected
  • Added a popover for changing Encounter data for PvE
    • Some basic activity presets have been added -- more to come
  • Added an option to toggle between "Single select" and "Multi select" for perks.
    • If you multi select perks, a max of 3 per column will now show in Screenshot Mode
    • That's all you can really do with it currently more applications for this to come soon!

Compare

  • Changed up the UI a bit to work with the design system and to make scrolling a bit more natural on all screen sizes
  • Added a back button to return to the previous page
  • Changed table sections to be collapsible
  • When hovering the weapon column header, added a button to "Collapse" the header and have the weapon cards take up less space
    • This should hopefully make it more usable on Mobile landscape

Roll Editor

  • Added an option in the "..." menu in the Perk Section to hide retired perks
  • Added support for Enhanced Intrinsics on Adept RoN weapons
  • Fixed an issue where some retired perks would show the enhanced perk treatment when "Enhance" is active

Screenshot Mode

  • Added the Masterwork gold bar in stat display

Roll Editor

  • Adds support for Harmonic Resonance, Memento Mori, Field Tested
  • Updates Handling numbers for Threat Detector
  • Fixed an issue with Level 1 Masterworks mysteriously showing up
  • Fixed an issue where Ambush would not increase Damage Falloff Start
  • Adds support for enhancing Adept Root of Nightmares weapons

General

  • Added a navigation menu to the top nav
    • More stuff to arrive there soon!
  • Added a new Help & Documentation center
    • You can contribute to these docs on our GitHub

Weapon Page

  • At the bottom of the page, added a section that displays when our weapon formulas were last updated.
    • These are the formulas specific to whatever weapon you're currently viewing, so you should be able to know if something's up to date after a game patch went out.
  • Adds support for curated rolls.

General

  • You can now download Foundry as a Progressive Web App using your supported mobile or desktop browsers!
  • I think I added a toast that should pop up when updates are available when you've downloaded the app but we'll see

Roll Editor

  • Added support for selecting Exotic Armor pieces that affect weapon stat calculations
  • Added support for selecting Subclass, Aspect, Fragment, and Ability buffs that affect weapon stat calculations
  • The former two additions, as well as Armor Mods, now work with weapon page permalinks and Compare
  • Added Velocity stat for Glaives, Rockets, and Grenade Launchers
  • Added Shield Duration Time for Glaives
  • Added Perfect Draw Time for Bows
  • Bow Time-to-kill should now work
    • Rejoice
  • Envious Assassin and Paracausal Affinity are both now supported
  • Added a tooltip to the Effects panel that shows the current effects being taken into account in our calculations.
    • These don't include effects for which we don't have formulas for currently (such as cones, etc). You'll have to look at the normal perk tooltip for that info
  • Added a text input to the Effects panel for sliders so you can just input a number if you want
  • Added notches to the Effects panel sliders to show stack #'s
  • Added a remove button for items within Effects panel
  • Added a small animation when the perk tooltip opens
  • Included Community Research from Clarity in weapon mod tooltips
  • Included investment stat bumps in weapon mod tooltips
  • Added a popover for share which now contains the copy roll permalink and the copy DIM wishlist buttons
  • Fixed an issue where Gutshot Straight would show a 0% delta for crit damage
  • Fixed an issue where the delta colors for Charge/Draw Time were incorrect
  • Adjusted the styles and colors of the page to fit within our Design System
  • Fixed an issue where the Resilience dropdown in the Flinch Resist section would pass touch events through to the accordion
  • Fixed an issue where the copy roll permalink button would not copy the selected perks
  • Various bug fixes, data corrections, etc.

Search

  • Added trait_1 and trait_2 filters for querying specific trait combos in the first and second trait columns

Roll Editor

  • Some of the new crafted weapons included extraneous Enhanced Intrinsics from the API for stats that don't exist on the weapon? These have been filtered out now.
  • Fixed an issue where the select menu for Resilience in the Flinch Resist section could lay out underneath the page footer

Calculator

  • Fixed an issue where Charge Time and Draw Time Enhanced Intrinsics would not apply for advanced stats
  • Fixed an issue where the Reload Speed stat bonus for Loader mods wouldn't display

Roll Editor

  • Adds Flinch Resist calculations for all weapon families that support them
    • Thank you @harm from the Discord for adding it to the calculator!
  • Adds Resilience field to new Flinch Resist section
  • Adds Armor Mod section and support for Targeting, Dexterity, Loader, Unflinching, Reserves, and Weapon Surge armor mods

Calculator

  • Fixed an issue with Drang and Traveler's Chosen being given the wrong Damage Profile
  • Fixed an issue with Bow reloads working opposite as expected

Compare

  • Adds Flinch Resist display

Roll Editor

  • Added an option to hide perk effect badges

Compare

  • Fixed an issue that would prevent adding a weapon roll to Compare when it had the same perks as a previously added roll, but with different perk effect values
  • Added perk effect badge display to the column header
    • Note: If you had a Compare session active from before these changes, you'll need to re-add those rolls to be able to see the badges

Screenshot Mode

  • Styles have been updated to match the UI changes from Lightfall
  • Added a Settings popover within Screenshot Mode. You can now configure:
    • Displayed Power Level
    • Showing all Origin Traits, Activity Trackers, Infusion Socket, and Lock Icon
    • Damage Falloff, Handling Times, Reload Time display

Roll Editor

  • Fixed an issue where the base Intrinsic for Revision Zero and Vexcalibur would cause a client-side exception when selected
  • Fixed an issue where visual stat values could go below 0

Calculator

  • Adds Kickstart perk support
  • Fixed an issue where Rangefinder wouldn't scale properly on Fusion rifles
  • Fixed an issue where Successful Warmup wouldn't apply
  • Fixed an issue where Charge Time and Draw Time masterworks wouldn't apply bonuses for their stats in the Damage Profile section on Fusion Rifles or Bows respectively

Roll Editor

  • Added clarification to Damage Profile data section that it is PVP-specific
    • PVE Damage will come in the near future!

Calculator

  • Fixed an issue where Overflow would not increase Mag size when active
  • Undocumented changes from 2 days ago:
    • Fixed an issue with Lightweight Sidearm RPM being incorrect
    • Fixed an issue with Threat Detector not applying to ADS

Weapon Page

  • General performance improvements when changing between selections
  • Fixed an issue where Magazine stat in Basic Stat section would cap at 100

Data

  • Added RoN weapons as craftable
  • Added RoN as source to Search

Calculator

  • Adds support for Field Tested
  • Fixes an issue with Sleight of Hand
  • Fixes an issue with formulas not being found for Adaptive Glaives

Calculator

  • Adds support for Keep Away
  • Updates Frenzy stat values to newest collected data
  • Undocumented change from 2 days ago -- fixed an issue with Ravenous Beast's damage multipliers

Calculator

  • Corrects active stat bumps for:
    • Elemental Capacitor (Strand)
    • Perpetual Motion
  • Fixes an issue with Pulse Monitor's Handling stat bump not displaying
  • Fixes an issue with Adagio applying Range stat bump when inactive

Weapon Page

  • Added the ability to select and activate conditional perk effects (such as Surplus, Rampage, Slideshot, etc.).
  • These will affect the stats displayed in both the Basic Stat section as well as our new advanced stat calculator sections
  • Added advanced stat calculators and data for
    • PVP Weapon Damage Profile
      • Crit, Body damage, crit multiplier, RPM
    • TTK
      • Optimal and Body Shot TTK, shows Resilience breakpoint bands
    • Range/Damage Falloff
      • Still shows Hip-Fire and ADS Damage falloff start
      • Added chart for showing damage vs distance, which takes in both the current damage profile as well as your current range falloff start/end
    • Handling
      • Ready, ADS, Stow times
    • Ammo and Reload
      • More accurate calculations for Magazine
      • Added Reserves and Reload Time
  • Moved items from weapon dropdown to a toolbar (randomize, reset, enhance)
  • Added ability to select Enhanced Intrinsics rather than Masterworks for crafted weapons

Compare

  • Added support for new stat calculations to Compare
  • Added the ability for Compare sessions to persist between page loads and sync between tabs
  • Styling improvements
  • Changed the animation for the floating Compare link

Home Page

  • Updated styles for Lightfall

Data

  • Updated to latest Community Perk info from Clarity

Weapon Page

  • Fixed an issue with numbers within Community Perk info for Elemental Capacitor sometimes concatenating themselves repeatedly within the description on click
  • Fixed an issue with hover states for panel tabs overflowing

Data

  • Updated Range data for:
    • SMGs
    • Pulse Rifles

Weapon Page

  • Added display for weapon sources

Compare

  • Fixed an issue with ADS Damage Falloff for Fusion Rifles being calculated incorrectly on Compare

Search

  • Added filters for source, foundry, and slot

Data

  • Revision Zero
    • Automatically included bonus stats from Hunter's Trace IV until I have the time to support crafted Intrinsic selection.
    • Added Damage Falloff data
  • The Manticore
    • Added Damage Falloff data
  • Long Arm
    • Added Damage Falloff data
  • Machine Guns
    • Added Damage Falloff data

Weapon Page

  • Stats
    • Simplified the stat bar display. This is mainly because it's been a major cause of headaches trying to fit in more complex combinations of positive + negative values into that space, and I'd rather spend my time on other things right now.
      • No longer shows the Masterwork or Mod bonus as separate from the red/green delta bar.
      • We now will only show the red/green delta bars.
      • The stat number will still show as gold or blue depending on if a Masterwork or Mod is affecting that stat.
    • Fixed an issue with delta value for Magazine not showing the right number.
    • Fixed an issue with stat values not updating properly on Safari.
    • Changed the way animations for stat bar growth are handled.
  • Screenshot Mode
    • Fixed an issue with enhanced traits not displaying
    • Adjusted text drop shadow

Data

  • Added Revision Zero to crafted weapons list

Weapon Page

  • Fixed an issue with the item tier banner in the Details Panel screenshot overlapping the site header

Hi! Going to start structuring these slightly differently to be scoped to the sections where changes/additions/fixes occurred.

Weapon Page/Roll Editor

  • Added "back" Screenshot Mode
    • It pops up in a modal now, it's not interactive, it works landscape at mobile, no, you cannot currently download it as an image
    • Please enjoy
  • Added button to copy page permalink to clipboard
  • Moved Compare button to header
  • Changed the layout of the Roll Editor a bit, moved weapon metadata into a details pane to the right at desktop
  • Started refining some components and animations

Compare

  • Made the header text smaller

Additions

  • Added banner to Perk Tooltip with level requirements on crafted weapons
  • Added option to Compare items to pin to the left

Modifications

  • Slightly changed styling of Compare header
  • Added extra padding to bottom of Compare horizontal scroll container

Fixes

  • Fixed an issue with bonuses from enhanced traits + masterwork not applying on Compare
  • Applied a stopgap for an issue with crafted masterwork/enhanced intrinsic bonuses applying +3 rather than +2
    • This should functionally work as expected now
    • An update will come at some point in the future to actually base these bonuses off enhanced intrinsics rather than masterworks as we currently do

Modifications

  • Community Perk info has been bumped to the latest available.

Fixes

  • Fixed an issue preventing search filter autocomplete suggestions from properly filtering down to only possible options
    • the filters should filter
  • Improved Search animation performance
  • Fixed some jank with the smoothness of transitions between search result hits
  • Improved search performance when typing
  • Fixed an issue with vertical spacing for the Roll Editor's stat grid on mobile

Modifications

  • The styling and layout for the weapon page has completely been redone.
  • There's honestly too much here to list.

Removals

  • Screenshot mode has temporarily been disabled due to the new layout. It will return.

Fixes

  • Fixed a flash of unstyled content on several of our pages
  • Improved webfont loading

Additions

  • Added 3 new filters to Search
    • season
    • adept
    • craftable
  • Added "expand" option for Filter keyword suggestions
  • Added animation for Search dropdown when it changes height
  • Added footer with helper text to Search at desktop sizes
  • Added preview/placeholder text to Search input when option is highlighted
  • Added custom styles for scrollbars

Modifications

  • Increased size of Search suggestion options at mobile screen sizes
  • Updated styles of Search for better visual distinction between elements on mobile
  • Removed native mobile autocorrect/autocomplete for Search input
  • Changed behavior of Filter keyword suggestions to not present options that were already selected and that can't be combined through boolean AND logic
  • Changed display of Filter value suggestions to include quotation marks for options with spaces
  • Changed search option headings to stick to top of scroll container
  • Updated styles of Settings Dropdown to more closely match Search
  • Moved some pixels

Fixes

  • Fixed an issue due to static generation where changing between different screen sizes would result in mobile/desktop styles to get mashed together for Search
  • Fixed an issue where several movement-based animations were still playing when users had system settings to prefer reduced motion
  • Fixed an issue where the cmd/ctrl+k prompt was too translucent

Additions

  • Added the typeface Neue Haas Grotesk
    • It's so beautiful
  • Added "Trending weekly" section to Home page
  • Added section for various links to Home page
  • Added Changelog pages
  • Added Credits page
  • Added FAQ page

Modifications

  • Adjusted much of our font styling to work with Neue Haas Grotesk
  • Changed the styling of Home to look a bit more put together
  • Moved Changelogs at the end of blog posts to the new Changelog pages
  • Increased height of the Top Nav to give more room for the Search Bar and for better visibility on mobile screen sizes
  • Adjusted Search Bar styling/hover states
  • Changed Home link/logo at mobile screen sizes to be a Hamburger menu icon to save horizontal screen space
    • Currently this is just a link to Home, but will be a fully functional hamburger menu in the future when we have reason enough for a side nav
  • Increased height and width of Weapon Options menu items at mobile screen sizes
    • Search will get a similar update for its autocomplete options in the near future
  • Changed the color/thickness of the loading bar to match our more refined design
  • Changed sizing behavior of Weapon page backdrop to max out such that it frames our center column's max width
  • Added a little border to the sides of the Weapon page to give it slightly more structure at larger screen sizes
    • It frames weapon foundry watermarks in a cute way
  • Changed Weapon page backdrop to not be sticky at mobile screen sizes
  • Changed display of Weapon name and flavor text to better frame the screenshot at mobile screen sizes
  • Enabled support for Screenshot Mode's backdrop un-dimming feature on mobile
  • Changed spacing of Weapon stats at mobile screen sizes for improved visibility
  • Updated Perk grid to fill available horizontal width at mobile screen sizes
  • Tweaked some of the styles of the Add to Compare Banner and the empty section below it

Fixes

  • Fixed an issue where placeholder background images were not transitioning properly on page load on Safari
  • Fixed an issue where tooltips would take up full horizontal width at desktop screen sizes on Safari

Additions

  • Added support for exotic catalysts

  • Added compare feature
  • Added a placeholder for REDACTED section
  • Added support for enhanced traits + their bonuses
  • Added an indicator for crafted weapons
  • Added a helper tooltip to the above, as well as ammo and energy icons
  • Added ability to remove recent searches
  • Added ability to copy a DIM wishlist item to your clipboard
  • Fixed some rounding errors
  • Actually fixed the Search loading state this time, I promise
  • Bug fixes, performance improvements, etc etc etc

  • Added calculator for Damage Falloff Start Distance
    • The range, in meters, at which the weapon should start experiencing damage drop-off
  • Added a hero image for the new Season, as the home page could use some color
  • Adjusted some of the logic with search, particularly as it pertains to showing recent searches and the various suggestion types
  • Fixed an issue with empty and loading states for search not displaying
  • Fixed an issue where focus would return to the start of the document upon tabbing out of the search bar
  • Improved search list navigation performance
  • Made the search bar background a bit darker
  • Adjusted maximum width of the site's main column so it doesn't get too wide on your giant gamer monitor
  • Adjusted styles for masterworked weapon icons
  • Performance improvements, bug fixes, etc

  • Added filters and support for text-based logical queries to search
    • Supports querying for weapon, frame, trait, rpm, energy, ammo, rarity, sunset
  • Added recent searches
  • Improved rendering of search results when there are a large number of matches
    • Greatly increased limit for matches returned as a result
  • Added keyboard commands (cmd+k/ctrl+k) for quickly toggling search
    • You can still hit Esc to close it
  • Further improved load time for search on repeat visits
  • Changed search to now take up the entire screen at mobile screen widths
    • Added a cancel button for closing search in this view
  • Added separate pages for blog posts